Inside the Fallout Universe, Gaming’s Most Unexpected Television Success
The Fallout TV series has made a triumphant return to its platform, and it's accurate to state that viewers were delightfully shocked by the caliber of its first season. By portraying the atomic-age, nuclear-ravaged United States through the eyes of three separate characters, it succeeded in capturing various facets of the player's journey.
There was Lucy the vault dweller, trying to act with integrity and discovering that the ruined world made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who starts challenging his organization's authority and creates a lot of havoc in powered exoskeleton; and Walton Goggins's character, a breakout character who has completely shed any moral compass out in the radioactive wastes.
Setting the Stage for Season Two
The show's first season conclusion unveiled crucial details about the culprits behind the atomic conflict that condemned a population in underground vaults for hundreds of years. It also left numerous mysteries unanswered for the next installment – and, now, expectations are significantly higher.
“We’ll take ‘pretty good’ – we should print that on merchandise,” remarks the show's co-creator.
“Going into the initial season, everyone’s like, ‘Just get it right’,” comments a key figure from the games. “We’re over the moon with the response to the show, so this time people are coming in with more eagerness and different expectations.”
A New Vegas Vibe for Season Two
The upcoming season is set in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and characters in the franchise, despite the fact that it was a bit broken at launch.
“It’s more of a desert vibe, a Southwestern essence, that’s so key to that game,” notes the co-creator. “That dusty, desolate iconic highway vibe of the game is so much enjoyable to incorporate into the show.”
In the series narrative, a considerable period has passed since the story of the New Vegas game by the time the protagonists make their way there. Yet, the creators indicate that it acknowledges the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is notable for its tangible quality – its creators prioritized authentic items and environments were fabricated, mirroring the cobbled-together nature of the towns in the games.
“As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a blue screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, especially of a video game, is to appear as if it’s tangible.”
In fact, pretty much every element you see on-screen is physical, including the legendarily scary irradiated monsters known as the apex predators. In the show, they are brought to life with puppets, and were reportedly quite terrifying up close.
A Labor of Love
The Fallout series works because it is developed by accomplished storytellers who are also passionate gamers, with the help of the game developers behind the video games. This mutual respect for the universe is evident in the end result.
The new batch of episodes is launching on a weekly basis rather than as a binge-able batch, marking a change from the initial release. This schedule will allow for a altered weekly discussion, something the team themselves are eager to engage with.
“It's richer, it’s bigger, it’s funnier, it has a lot of surprises,” teases Howard. “I’m looking forward to seeing what people think.”